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Hmmm yeah, I like the general shader usage and the particle effects, the music is nice, too.

The main issue of this game is, I think, the fact that you cannot make any informed decision on where to go. You cannot move in a clever way through the level (like, for instance, in UT) to be in the right spot at the right time to destroy the cubes. - And, if it was possible, it still wouldn't be as the level is pretty much unreadable regarding navigation. Which, in sum, means, that the progress bar is not giving away helpful information, but is rather just a display of how lucky you are at the moment as a player, sort of.

I would have also liked an even higher mouse sensitivity than 150 (oldschool hardcore UT gamer) but 150 was okay-ish :-)

I think you got a nice start here, but it's prettier on the technical side than what it can really offer deep down in its core design. But you can definitely build on it. Hope this feedback helps somewhat! :-)

I want it

You want it? You got it. 

Just hit the Download Now button and then click on No thanks, just take me to the downloads

Hope you like it!

Hey guys8 Really cool game you have here! There is a lot of opportunities and things you could implement in it, for it to be more complete! keep it up!

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Simple, fast and fun! Damn good work for a 40 hour jam!

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We already left a comment in your video but again: thank you for playing and making a video!!! It means a lot!